The Labyrinth

Troop composition optimizers for each Labyrinth zone. You get 5 attempts per zone per day (reset 00:00 UTC) — make them count. Form state is preserved in your browser.

Open Mon–TueUp to 3 armies · heroes apply

Only hero, hero gear, and hero exclusive gear stats apply. Enter those bonuses as your troop stat percentages below — everything else is filtered out by the zone.

Heads up: this zone runs multi-army battles with hero skills. The optimizer below models a single-army fight, so treat its ratio as a starting point — a full squad simulator is planned.

Your Stats

Enter your troop stat bonuses exactly as shown in-game. Open your Chief Profile → Troops and enter the percentage values you see for each troop type (e.g. if the game shows +125%, enter 125).

Infantry

Atk
+%
Def
+%
Leth
+%
HP
+%

Lancers

Atk
+%
Def
+%
Leth
+%
HP
+%

Marksmen

Atk
+%
Def
+%
Leth
+%
HP
+%

Opponent Stats

Fixed at 150,000 troops (50,000 Inf / 50,000 Lan / 50,000 Mks). In the Labyrinth, all opponent troop types share the same stat bonuses.

Attack
+%
Defense
+%
Lethality
+%
Health
+%

Sampling Parameters

Min InfMinimum infantry fraction to consider (0 = 0%, 1 = 100%). Narrow this range if you already know roughly how much infantry you want.
Max InfMaximum infantry fraction to consider (0 = 0%, 1 = 100%).
Min LanMinimum lancer fraction to consider (0 = 0%, 1 = 100%). Marksmen fill the remainder after infantry and lancers.
Max LanMaximum lancer fraction to consider (0 = 0%, 1 = 100%).
Fewer battles & larger step for quick scans; increase for precision.